accelerateGAMES MARKETINGAll insights

INSIGHTS / STEVE FOWLER

Ideas for growing games.

California just signed AB 1709 – Game Industry Take Notice

Why game studios should audit their retention mechanics now—and prepare for platform changes that could reshape live-service roadmaps.

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Installs fell 12%. Retention is the only lever left.

Flat revenue can hide a concentrating market. Why player fit, retention and reactivation deserve more attention than cheap installs.

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Pokémon Pokopia and the Brand DNA Exercise

Your IP is more than its mechanics. Define the emotional promise that can carry a franchise into new genres.

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Make your soft objectives provable before someone cuts them

Give community and brand work measurable leading indicators before the budget review. Pick the numbers, then report against them.

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Amazon exits MMO publishing

Publishing a launch and operating a live world are different jobs. Ask what a partner brings to the community long after launch.

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A 2015 game is getting a 2027 expansion..... that's a marketing move, not a nostalgia play

Your back catalog is a warm audience. Before acquiring someone new, ask what would bring an existing fan back.

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Unity sells Supersonic for $40M - the arbitrage model breaks

Paid media amplifies demand. Lasting growth depends on building something players return to when the spending stops.

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When the money gets expensive, what do you stop funding?

When financial pressure rises, distinguish cash-flow protection from brand-building—and keep funding the fandom.

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Your Steam page is not a brochure

Treat your Steam page like living performance creative. Change one element a week and learn what converts.

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